Other games in
development
here include:

--Miniature Multiverse
--Astounding Worlds
--Miniature Minigolf
and more.

Shops of the dev
worth a look include:

--Etsy shop
--Itch.IO shop

Also, look below:
Here's HTML for the image link above:

<a href=""http://www.crowdsourcedadventure.com"><img src="http://www.crowdsourcedadventure.com/images/crowdsourced-468.jpg"</a>
Here's HTML for the image link above:

<a href=""http://www.astoundingworlds.com"><img src="http://www.astoundingworlds.com/images/astounding-468-01.jpg"</a>
Step 1 is to post the image link somewhere, anywhere else online.

Step 2: email me here and include links (URLs) of anywhere you posted the image link. Each image link posted will result in a random thing sent to the sharer for each of the first 400 shares. Shares can be on social media accounts, or forums/bulletin boards the sharer frequents.

Random things in that mix you might get include:

-80 digital downloads of the TACC 2018 texture collection and its 1000+ photo-based seamless texture maps.
-55 copies of the autumn 2018 bonus pack with fire VFX elements and 200+ texture files.
-55 copies of the 2022 PBR texture set that now has five five-star ratings on Itch.IO
-30 copies of the Forests & Flowers 3d pack
-30 copies of the Street details 3d pack.
-20 copies of the Interiors/Furniture pack (3d asset files)
-20 copies of the Snow and Sand pack
-30 copies of the Marshes & Meadows 3d asset pack
-60 $1 Amazon.com gift codes.
-10 $2 Amazon.com gift codes.
-5 $3 Amazon.com gift codes.
-5 $5 Amazon gift codes.

Total Amazon code value in this mix = $80. Most digital products are priced at $2-3 ordinarily but can drop to as low as, say, 25 cents or so on sale, which means the digital-product value is at least $90, maybe worth as much as $600-700. That means the average online share is valued at a minimum of around 45 cents. Maybe more. 

Why am I giving a ton of digital products and $80 (!) of digital gift cards away?

Well, let's just note that I have a promotional budget that's small and propped up with other sources including an Etsy shop. The total promo budget is around $120. $40 is going into a banner ad system, $80 into rewards for anyone willing to help me spread info about this project online.

Never mind dev cost, of hundreds of hours work, maybe a thousand total by early summer 2025 between this and Astounding Worlds... or the near $500 in fees getting this stuff all made available where people actually play games (Epic, Steam, Google Play...)

Crowdsourced Adventure will fall apart after the first handful of worlds if it has no audience by the post launch span in early September. It doesn't need a huge one but a 20x increase over current low levels should do it.

If we have a spike from an audience in the hundreds / month to a few thousand a month this could work out great.

A single purchase of an offline variation daily and a hundred visitors playing the free ad supported version daily... that is just enough to keep this in development at a slow pace. A mid pace would be two sales a day and 250 visitors a day. A breakthrough would be 500 visitors daily and 3-4 sales a day. At that level this becomes a thing that can see big updates on a monthly basis.

If you can assist with that, that's worth a lot to me.